Julie LeMoine is a technovator who has been working in software and innovation for over 30 years. Since 2007, she has worked with more than 20 organizations creating strategies, pilots and services using 2D and 3D gaming, Virtual Worlds (WV), Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality. These many use cases are deployed in healthcare, education, energy, transportation, building and architecture, corporate and government. Her prior work was in Computer Security, Internet Security and Collaboration Software. She has a specialty in live, collaborative (multi-player) 3D gaming to promote improved distributed teaming, distance learning, quality of life and community wellbeing. Her research dissertation is focused on the application of AR and VR in Health and Wellbeing with a focus on the use of AR as an assistive support capability for everyday life activities, such as workplace/school activities, for transition-age teens and young adults with Autism. This research is applicable for use in other fields such as Alzheimer’s and other cognitive diversity fields as well for the broader public. She is an IRC Scholar sponsored by Microsoft Ireland and is doing her PhD field research at the Eunice Kennedy Shriver Center at the University of Massachusetts Medical School. Julie is beyond passionate about the impact applied 3D gaming, AR and VR can deliver to the world to improve healthcare for all.
Ms. LeMoine is the co-founder of 5 software start- ups, a co-founder of Woman In VR, a Springboard Alum., and was voted one of the top women in VR in 2018. She is the co-founder of the medVR organization and their webinar host/moderator. medVR is working to raise knowledge and innovation in applied XR in Healthcare world-wide. Prior to her 15 years of work in applied XR, Ms. LeMoine worked for 20 years in computer security, including working to create early Internet security protocols and as a consultant to NASA on their Space Shuttle system security.