PhD Candidates
Benjamin Olsen
Wellbeing for responsible technology, governance, and compliance practitioners through emerging technology experiences
Cheryl L'Hirondelle
Exploring the relationship between nêhiyawêwin (Cree language) and Gaeilge (Irish language) sound shapes and the relationship they have to the landscapes and land formations they engage with through song creation as methods for language learning and custodial land engagement.
Eleanor Turner
Providing a framework to better support communities seeking to engage in action-based projects in environmental conservation and management to increase the impact of community action towards achieving national goals for biodiversity conservation.
HongSuk Yoon
“Applying Inclusive Design Practice to Novel Interfaces for Extreme Users with Locked-in Syndrome by using VR Head-mounted Display (HMD)”.
José Mariñez
Countermeasures to undermine allostatic load in People of Color in America through Nutrition and Personal Genetics
Lori Ada Kilty
Focused on inclusive design, global readiness, general compliance, business intelligence, release, and secondary channels.
Moisen (Mohsen) M
Bringing nature to
all abilities through VR-Nature to help reduce depression.
Rob Harvie
Dis/Abilities Reconfigured:
Defining Human Capabilities and Vulnerabilities in an Age of Cyberthreat.
Stephen Howell
Researching computational thinking and kinaesthetic learning through open source software and inclusive design.
David Graham
Interested in the collision of technology and society and where conflicts of ethics, trust, and governance emerge
James Rwampigi Aniyamuzaala
Investigating how the Public Funding and Support System provide equitable public funding and support for Learners in need of Educational HEAT solutions
Julie LeMoine
Applied XR in Health and Wellbeing: Assistive, Augmented Reality-based, Digital Helpers for Transition-age Teens and Young Adults with Autism Spectrum Disorder
Ross Smith
Researching the UNHCR’s Compreshensive Refugee Response Framework to apply to workers displaced by AI and automation.
Ylva Handsdotter
Focusing on the affordances of immersive storytelling to stimulate prosocial behaviour; comparing the efficacy of an immersive vs. a non-immersive pro-environmental intervention.
Cassandra Collins
Creating, accessible, inclusive knowledge toolkits and/or experiences through AI and Game Technology for those, living with learning disabilities
David Pollard
Design thinking and Further Education and Training (FET) practitioners: the impact of the design and evaluation of a novel design-thinking framework for FET practitioners in Technology Enhanced Learning (TEL) training
Graham T Smith
TAR (Telepresence Autism Research) focusing on the positive impact telepresence technology can have on people with Autism and other nonverbal and ‘hard to reach’ individuals.
Joseph Young
Killruddery: Listening to the Archive
Sonic Hauntings in an Anglo-Irish heritage space
Matt Glowatz
Measuring the impact
of augmented reality (AR) applications on learners’ engagement, motivation, and
performance focusing on undergraduate students in third-level business education.
Phil J Ryan
Bureaucracy Map: An inclusively designed User eXperience template for institutional navigation.